The Glittering Void
Test Character
Name | Namy McName |
XP | 190001 |
Level | 20 |
Star Wars Class | Scout |
Spycraft Class | Soldier (spc) |
Background | Big Damn Hero |
STR | 15 | +2 |
DEX | 15 | +2 |
CON | 13 | +1 |
INT | 13 | +1 |
WIS | 13 | +1 |
CHA | 8 | -1 |
Init | +18 |
Vitality | 155 |
Wounds | 13 |
Defence | 23 |
Speed | 30ft |
Action dice: | 6d10 |
Fort | +13 |
Ref | +11 |
Will | +10 |
Melee | +22 |
Ranged | +22 |
Weapon | Attack | Melee/Ranged Bonus | Weapon-Specific Bonus |
WEAPON | 0 | ||
Damage | Error | Critical | Range Increment |
Weapon | Attack | Melee/Ranged Bonus | Weapon-Specific Bonus |
WEAPON | 0 | ||
Damage | Error | Critical | Range Increment |
Skill | Class | Total | Ranks | Ability | Other | Background |
Appraise | No | 1 | 0 | 1 | 0 | |
Balance | Yes | 1 | 0 | 1 | 0 | |
Bluff | No | -1 | 0 | -1 | 0 | |
Boating | No | 1 | 0 | 1 | 0 | |
Bureaucracy | No | -1 | 0 | -1 | 0 | |
Climb | Yes | 1 | 0 | 1 | 0 | |
Computer Use | Yes | 1 | 0 | 1 | 0 | |
Cultures | No | 1 | 0 | 1 | 0 | |
Diplomacy | No | -1 | 0 | -1 | 0 | |
Disguise | Yes | -1 | 0 | -1 | 0 | |
Driver | Yes | 1 | 0 | 1 | 0 | |
Entertain: | No | -1 | 0 | -1 | 0 | |
Escape Artist | No | 1 | 0 | 1 | 0 | |
First Aid | Yes | 1 | 0 | 1 | 0 | |
Forgery | No | 1 | 0 | 1 | 0 | |
Gamble | No | 1 | 0 | 1 | 0 | |
Gather Information | No | -1 | 0 | -1 | 0 | |
Hide | Yes | 1 | 0 | 1 | 0 | |
Hobby: | No | 1 | 0 | 1 | 0 | |
Innuendo | No | 1 | 0 | 1 | 0 | |
Intimidate | Yes | -1 | 0 | -1 | 0 | |
Jump | Yes | 1 | 0 | 1 | 0 | |
Listen | Yes | 1 | 0 | 1 | 0 | |
Move Silently | Yes | 1 | 0 | 1 | 0 | |
Perform: | No | -1 | 0 | -1 | 0 | |
Ride | Yes | 1 | 0 | 1 | 0 | |
Search | Yes | 1 | 0 | 1 | 0 | |
Sense Motive | No | 1 | 0 | 1 | 0 | |
Speak Language | Yes | 0 | 0 | 0 | 0 | |
Sport | Yes | 1 | 0 | 1 | 0 | |
Spot | Yes | 1 | 0 | 1 | 0 | |
Swim | Yes | 1 | 0 | 1 | 0 | |
Treat Injury | No | 1 | 0 | 1 | 0 | |
Tumble | Yes | 1 | 0 | 1 | 0 | |
Use Rope | Yes | 1 | 0 | 1 | 0 |
Feat | Description |
CHOOSE COVERT OR CHASE FEAT | OVERWRITE |
CHOOSE FROM GESTALT CLASS TAB | OVERWRITE |
CHOOSE FROM GESTALT CLASS TAB | OVERWRITE |
CHOOSE FROM GESTALT CLASS TAB | OVERWRITE |
CHOOSE FROM GESTALT CLASS TAB | OVERWRITE |
CHOOSE FROM GESTALT CLASS TAB | OVERWRITE |
CHOOSE FROM GESTALT CLASS TAB | OVERWRITE |
CHOOSE FROM GESTALT CLASS TAB | OVERWRITE |
Weapon Group Proficiency (Blaster Pistols) | OVERWRITE |
Weapon Group Proficiency (Blaster Rifles) | OVERWRITE |
Weapon Group Proficiency (Simple Weapons) | OVERWRITE |
CHOOSE FROM SCOUT TAB | OVERWRITE |
CHOOSE FROM SCOUT TAB | OVERWRITE |
CHOOSE FROM SCOUT TAB | OVERWRITE |
CHOOSE FROM SCOUT TAB | OVERWRITE |
Armor Proficiency (Light) | OVERWRITE |
Armor Proficiency (Medium) | OVERWRITE |
Armor Proficiency (Heavy) | OVERWRITE |
Weapon Group Proficiency (Hurled) | OVERWRITE |
Weapon Group Proficiency (Melee) | OVERWRITE |
Weapon Group Proficiency (Handgun) | OVERWRITE |
Weapon Group Proficiency (Rifle) | OVERWRITE |
Weapon Group Proficiency (Tactical) | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
CHOOSE FROM SOLDIER TAB | OVERWRITE |
Ambidexterity | OVERWRITE |
Key Class Ability | Accurate: When you spend an action die for a STR or CON based check, or an attack roll, you may add 2d10+12 to the result instead of d10+6 |
Class Ability | Description |
Damage Reduction | DR 3/- |
Bonus Feats | 10 |
Armour Use | +5 to Defense when wearing armour, reduce armour check penalty by 5, to a min penalty of 0 |
Weapon Specializations | Choose 5 weapons (e.g. Shotgun). The character does +2 damage with those weapons. |
Portable Cover | When attacking with a standard action, the character is always considered to have 0.5 cover. |
One in a Million | 1 per session, make any roll an automatic 20, choose to do this before rolling. |
Trailblazing | Survival check 15 = 75% travel time, 25 = 50%, -2 for every three after the first 3 |
Heart | 1/day, +4 to any skill check, ability check or attack roll. |
Uncanny Dodge | Retains DEX bonus to AC |
Extreme Effort | 5/day, +7 to a STR based check or attack, —6 to Defense until next round |
Skill Mastery: | May always take 10 with |
Evasion | No damage on a successful reflex save |
Uncanny Dodge | Can’t be flanked |
Skill Mastery: | May always take 10 with |
Skill Mastery: | May always take 10 with |